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Now, people are clamoring for any details of the forgotten planet. But that was too much to do in the time we had, so it got cut,” he said, lamenting its departure. The player would get stuck fighting their way up through the ranks until they won the tournament and escaped off-world. “It was a gladiatorial world where the player was going through sort of a Planet Hulk–style plot. Ohlen broke down what it would have entailed. The franchise featured some gladiator-style conflicts, but the original plan would have allowed the already robust game to have what would have been a memorable subplot had technology allowed its original intention. Having to cut his world was particularly painful. “That was a difficult decision because the art for it was being built by one of my best friends, Dean Andersen. “We did cut an entire planet that we’d actually developed and built part of,” Ohlen said. However, the planet caused too many problems, and Ohlen opened up about what could have been. Sleheyron was to feature gladiator-style combat in a realm controlled by the Hutts. In 2019, lead designer James Ohlen opened up to Polygon about a planned, designed, and partially rendered world before deciding that it was too much.
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Learn to use the Force with over 40 different powers. Like a Death Star, KOTOR’s designers sometimes had to do the unthinkable and destroy a planet. Features An epic Star Wars role-playing experience with unique characters, creatures, vehicles and planets. Star Wars fans with model lightsabers | SAM YEH/AFP via Getty Images If anything, it was too ambitious, as an uncovered lost level reveals the lengths creators originally planned to go.
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Despite this, the series showed that fans didn’t need Luke Skywalker, Darth Vader, Yoda, or the other beloved staples to be successful. It failed to recapture the same magic as the original and has often been accused of feeling rushed. The game was released in 2003 and, 18 years later, remains a quintessential chapter in the Star Wars game universe and the RPG genre as a whole.Ī sequel, Knights of the Old Republic II: Sith Lords, was developed by Obsidian, a company now better known for its work on the Fallout and Elder Scrolls franchises. Taris is a master-class in Star Wars story pacing with structural similarities to. Its state-of-the-art morality system allowed players to play between good and evil, consequences and all, to its breadth of open-world planets both beloved by fans from the original trilogy and unexplored on the big screen. Star Wars: Knights of the Old Republic 3 can learn a key lesson from the first planet in the original game, Taris. Developed by BioWare, the series let people choose between the light and dark path as they choose their destiny in a journey to discover Darth Revan.
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Doing away with nearly every aspect of the Skywalker saga, the game brought people thousands of years into the past, when the Jedi were in full power, yet many of the same issues lingered in the background. According to Fandom, Knights of the Old Republic was one of the most original Star Wars properties of all time.